I'm trying to generate pipes from a shapefile I loaded in Blender via the Blender GIS plugin.
So far I have exactly the result I want from using geometry nodes, and now I want to convert it to a mesh.
Using Realize Instances node in Blender distorts/deforms/messes up/ breaks original shape (Curve based mesh).
Is there any way to "lock" the model before the realize instances is applied so this distortion doesn't occur?
Edit: redoing the geometry nodes in another file, allowed blender to render everything correctly, could be a problem related to memory. After applying the "make instances real" geometry node, in the properties of the lines I applied the geometry nodes and the resulting mesh was finally exportable to other 3D formats like FBX in the picture. (Loaded in Unity).