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How do I mirror the environment texture?
I like the results, but I need them to be on the other side. Moving on x,yx,z doesn't give me the same results.
I might be misunderstanding your question, but Mirroring / Flipping an HDRI can be done in the Shader Editor with the data set to World.
Here you can set the X scale to -1 to Mirror along the X-axis.