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hello im new to blender and currently im working on a project of mine its about creating a phone model with transparent plastic case and render it in bledner my question is , is there a way to create a magnified effect on a glass (cycles rendering engine)enter image description here

to be precise i want the reflection of purple marked place to be longer or at least reflect more (i mean i want that place a bit noisy with reflection ) and red part i want some sort of magnifiying effect like it is noisy with blue color and phone edges are not visible and a bit faded i know my question is complicated but its something about Refraction of light and i dont know what to do here is my node setup: enter image description here

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Magnification happens if your glass is shaped to refract the light in that way.

enter image description here

I suspect what is annoying you is the loss of cast rays due to the ray hitting its bounce limit.

enter image description here

Effect is a little harder to see here because I'm using the default grey background, but turning up Total and Glossy bounces will increase the chance that the ray escapes the inside of the glass and finds a light source.

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