im trying to get an easy set up to create a constant array offset, im fine with any tricks that could do the job ^^ I tried using geometry nodes by looking a bit everywhere and combining stuff but couldn t get something clean. I d like to be able to do any sort of shapes and having a clean/constant array

with object offset

geometry nodes result but not a super flexible setup

i actually want to do both scale and translate like thisenter image description here

  • $\begingroup$ Offset in Geometry Nodes: youtu.be/TgiYxz11BxE?t=1356 But it's paid. $\endgroup$
    – ugorek
    Nov 29, 2022 at 0:00
  • $\begingroup$ maybe i misunderstood your question, but isn't this even possible with the "normal" array modifier? $\endgroup$
    – Chris
    Nov 29, 2022 at 5:50
  • 2
    $\begingroup$ Please be so kind, and do not expand your question afterwards, if an answer already exists, and you steer the topic in a completely different direction. I think that @MarkusvonBroady's answer is correct and should be marked as "Accepted Answer". You can always open a new question. Thank you! $\endgroup$
    – quellenform
    Nov 29, 2022 at 14:41

1 Answer 1


If scale change is all you're after, then just scale based on an original object, rather than recursively (which is what array modifier does):

Doing other simple¹ transformations is also trivial:

¹ – instances can be scaled, rotated, and translated.

  • $\begingroup$ hey thanks for that! $\endgroup$ Nov 29, 2022 at 13:16

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