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I have been following this tutorial for how to make a building using geometry nodes https://www.youtube.com/watch?v=o-UqgJWwQ2U. I really love it but there's one problem I see with the corners. The corners overlap 2 meshes.
enter image description here

This isn't a problem in Blender but if I wanted to make this instance a solid singular object and import it into a game engine like Unity or Unreal, it might cause problems. I tried to modify the nodes from the video tutorial to make it so that the corners are omitted. My corner-less version works when you do the minimum 2x2 building:
enter image description here

And it works when I adjust the width:
enter image description here

But when I adjust the depth variable, the sides get out of alignment:
enter image description here

Can anyone help me get the sides to scale with no corners?

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This is the original non-aligned depth geometry nodes:
enter image description here

This is the fixed geometry nodes:
enter image description here

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