Noob question here. I'm sure this one is as simple as they come but for the life of me i cannot figure this out!
Mesh cube resized; scale applied.
Applied a bevel operation (CRTL+B) on the 4 smaller edges (just 4 segments)
In the long run, if i want to bump the resolution of the mesh (Subdivide Operation) to get rid of the ugly faces on the round parts, the result is the same as the subdivision doesn't affect the ugly low poly aspect.
The result is the same even if i add a Subdivision Surface Modifier (Simple). Even after applied the aspect remains the same...
By any chance this is a very simple "thing" to fix (as i suspect) or i have to bump the segments all the way up as soon as i do the Bevel Operation?
Many thanks on advance!
Edit: Many thanks for those you've help me with this noob question! Got the answers i need! Thanks!
In case someone is curious on where i wanted to implement the knowledge:
Simple i know... and i want to make proper holes in the geometry so all the elements just do not poke through each other like that!
Again, thank you all very much for the help!