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I have an experience about baking displacement before but not like this i want to know how to create displacement texture form right side mesh to left side mesh could i do that or not?

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  • $\begingroup$ You could bake the normals of the high poly and use the normal map on the low-poly $\endgroup$
    – moonboots
    Nov 26, 2022 at 13:44
  • $\begingroup$ @moonboots thank i will try to bake it! $\endgroup$
    – Saralsop
    Nov 26, 2022 at 14:25
  • $\begingroup$ Also don't forget to shade smooth the low-poly, and if it's not enough, give it a Subdivision Surface modifier $\endgroup$
    – moonboots
    Nov 26, 2022 at 14:29

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