I have an experience about baking displacement before but not like this i want to know how to create displacement texture form right side mesh to left side mesh could i do that or not?
$\begingroup$
$\endgroup$
3
-
$\begingroup$ You could bake the normals of the high poly and use the normal map on the low-poly $\endgroup$– moonbootsNov 26, 2022 at 13:44
-
$\begingroup$ @moonboots thank i will try to bake it! $\endgroup$– SaralsopNov 26, 2022 at 14:25
-
$\begingroup$ Also don't forget to shade smooth the low-poly, and if it's not enough, give it a Subdivision Surface modifier $\endgroup$– moonbootsNov 26, 2022 at 14:29
Add a comment
|