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I was trying to bevel some edges for an extruded wall, but the bevel goes weird and doesn't do it the way is should, I think it's because of the length difference, but on past projects, it didn't happen.

enter image description here enter image description here

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  • $\begingroup$ before the bevel, apply the scale in Object mode (Ctrl A) $\endgroup$
    – moonboots
    Nov 26, 2022 at 12:59
  • $\begingroup$ I already scaled the object to a reasonable size @moonboots $\endgroup$
    – MrMark017
    Nov 26, 2022 at 13:01
  • $\begingroup$ Do you mean to have a vertex halfway down the edge closest to us? Include edges both sides of it in your selection? $\endgroup$
    – Robin Betts
    Nov 26, 2022 at 13:20
  • $\begingroup$ could you please share your file? blend-exchange.com $\endgroup$
    – moonboots
    Nov 26, 2022 at 13:21
  • $\begingroup$ Iv'e sent the file to blend-exchange with the question URL. blend-exchange.com/b/bJVWSyKR $\endgroup$
    – MrMark017
    Nov 26, 2022 at 15:10

1 Answer 1

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As @moonboots suggested, you need to apply your scale. Lots of Blenders tools are dependent on the objects scale and can give strange results if the scale is X=1 Y=1 Z=1, including the bevel tool.

Press ctrl-a and choose Scale in Object mode, then try your bevel operation again.
Once you apply the scale you should see in the Sidebar (what we call the N-panel) your objects scale change to 1,1,1 enter image description here

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