I was trying to bevel some edges for an extruded wall, but the bevel goes weird and doesn't do it the way is should, I think it's because of the length difference, but on past projects, it didn't happen.
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$\begingroup$ before the bevel, apply the scale in Object mode (Ctrl A) $\endgroup$– moonbootsNov 26, 2022 at 12:59
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$\begingroup$ I already scaled the object to a reasonable size @moonboots $\endgroup$– MrMark017Nov 26, 2022 at 13:01
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$\begingroup$ Do you mean to have a vertex halfway down the edge closest to us? Include edges both sides of it in your selection? $\endgroup$– Robin Betts ♦Nov 26, 2022 at 13:20
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$\begingroup$ could you please share your file? blend-exchange.com $\endgroup$– moonbootsNov 26, 2022 at 13:21
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$\begingroup$ Iv'e sent the file to blend-exchange with the question URL. blend-exchange.com/b/bJVWSyKR $\endgroup$– MrMark017Nov 26, 2022 at 15:10
1 Answer
As @moonboots suggested, you need to apply your scale. Lots of Blenders tools are dependent on the objects scale and can give strange results if the scale is X=1 Y=1 Z=1, including the bevel tool.
Press ctrl-a
and choose Scale in Object mode, then try your bevel operation again.
Once you apply the scale you should see in the Sidebar (what we call the N-panel) your objects scale change to 1,1,1