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I'm trying to merge this box onto this helmet using sculpt mode. I've seen this done before but I don't remember how. I tried using a boolean but there were some edge errors. I might be wrong but it seemed like there was a simple solution.

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That little box thing on his helmet in the reference picture is how it should look.

enter image description here This is what happens when I use remesh.

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This little artifact is what happens when I use a union boolean. enter image description here

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    $\begingroup$ Does this answer your question? sculpting and connecting from different bodyparts $\endgroup$
    – Emir
    Commented Nov 26, 2022 at 10:55
  • $\begingroup$ I've already tried using a union boolean. I added a picture so you can see what it looks like. $\endgroup$ Commented Nov 26, 2022 at 23:12

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Join the two objects with Ctrl J (if not already joined), then in sculpt mode press Shift R to set a resolution and Ctrl R to perform a Remesh operation.

The mesh has to be Manifold: no holes, no doubles, no hidden internal faces. It can be unefficient with close geometries (like fingers on a hand).

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  • $\begingroup$ Whenever I do that, the mesh gets a bunch of tiny holes and basically destroys itself. I added a picture to show what it looks like. $\endgroup$ Commented Nov 26, 2022 at 23:04
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    $\begingroup$ Go to edit mode, choose vertex selection mode, go to menu: Select > Select All by trait > Non Manifold, to check where the problem lies. $\endgroup$ Commented Nov 27, 2022 at 8:35
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I decided to just manually combine the two meshes by merging their vertices and editing the helmet's vertex structure. This is probably the way that you should do it anyway because it doesn't use any fancy features and just makes a clean quad mesh.

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