4
$\begingroup$

Reference Image: reference

My Blend file so far: enter image description here

The puzzle I made in illustrator and imported as SVG. Cleaned it up

Head model from cg trader enter image description here

I've tried height maps and also using wave modifier with the displacement texture to avoid having to have the head as a model, but it didnt quite work the way I wanted. So, now I can seem to figure out how to wrap the puzzle around the head Also my puzzle mesh: enter image description here

$\endgroup$

1 Answer 1

8
$\begingroup$

I guess it's doable with GN

A classic solution would be to separate each piece, create a plane that you put just in front, subdivide it:

enter image description here

Then select one of the piece, shift select the plane, switch to Edit mode, select 3 of its vertices and parent with CtrlP:

enter image description here

Then give a Shrinkwrap modifier to your plane, Wrap Method > Project with your head as Target. Now when you move your plane the pieces follow and stick to the surface of the head:

enter image description here

To bend it, subidivide the piece, and try a Shrinkwrap modifier, Wrap Method > Target Normal Project, Snap Mode > Outside:

enter image description here

$\endgroup$
3
  • $\begingroup$ But this way the puzzle pieces will still be flat? I would like to wrap them on the head model $\endgroup$ Nov 25, 2022 at 17:45
  • 1
    $\begingroup$ I've edited, maybe try a Shrinkwrap modifier on the object $\endgroup$
    – moonboots
    Nov 26, 2022 at 10:26
  • 1
    $\begingroup$ I created the puzzle in illustrator and imported it as svg. I had to reconstruct the pieces and do the puzzle from the beginning in blender. I shrinkwrapped all pieces seperately, because some of them were getting a very unnatural stretch. Thank you though $\endgroup$ Nov 26, 2022 at 10:36

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .