I am trying to recreate the scene shown in this video: https://youtu.be/LsdpKXD_2hM?t=99 (with timecode).
You can see, there are pathways and grass areas. I already have recreate the main scene, but I struggle with the vegetation part. I can't understand, how they did the grass displacement part as seen in the video? Did they placed them or is this just a texture with some displacement maps?
I have used an RGB seperate node to create this ground map from an PNG image of the actual launchpad. But how can I now place the grass there? Should I use a displacement texture or some actuall grass clumps? Or is this displacement like in the video, some rendering trickery?
I am aiming for the same result like in the video, but I don't know what can I do to enhance my scene to make it more realistic?