I want to create a mesh object which has 7 sides but each side is not the same length as the others. Consider the following satellite image which I have marked in red. The approximate lengths of each side are also marked in red. I thought perhaps the answer is to create a start with a cylinder, set vertices to 7 and then drag the vertices but it seems messy and perhaps there is an easy method I have not though of. Or maybe a cube and add vertices then drag them out. What is the easiest solution? The object I want to create is actually the end of a concrete dock. I want to try and keep each side approximately the same as indicated (in meters), The left and right sides are parallel. [Added later] I have tried creating a cube with dimensions of 15 X 13.5 and thickness (Z) of 0.15 then in edit mode 'add vertice' (ctrl R) then select an 'edge' on the 'thin' side and dragging it (G Y) but do not know how to end up with the sides of a length I require.
one possible way would be to start with just vertices.
So if you have a cube, go to edit mode, M -> merge at center. Now you have 1 vertex. Press E (extrude), the x 15, then E y 13, then e y 6.5 G X 6.5 ...see?
If you have the whole outline
select all and press F.
then E and move your mouse and you have geometry.
You can use single vertices as a way to build the foundation.
- Using "Shift + A," add a plane.
- Enter edit mode.
- To enter vertices mode, press 1 on your keyboard.
- To select everything, press A.
- Press M and select "at center" to merge them all into a single vertice.
- Now, select your vertices in the center and extrude them until you have the final shape.
You can use XYZ to constrain the movement, and at the top left of your screen while extruding or moving, you can see the increments.
Also, a very handy trick is to use "edge length" information to make your life a lot easier via the "Viewport overlay.".