How do I make it so that when I put a vertex group with a hair particle system with an instance they don't go outside the box that I predefine?
1 Answer
Make sure that the origin of your particle object is correctly placed. As you see, the mesh is far from the origin, switch to Edit mode and move the mesh:
-
$\begingroup$ The origin is right, and vertex group is in a correct position, what does happen is that by making the texture that I use as hair smaller, it gets closer to the group that I made, I edit the post to show about that $\endgroup$ Nov 22, 2022 at 21:32
-
$\begingroup$ could you please share your file? blend-exchange.com $\endgroup$ Nov 22, 2022 at 21:43
-
-
$\begingroup$ it looks like your problem is the one I pointed out $\endgroup$ Nov 22, 2022 at 22:50
-
$\begingroup$ really thanks, i solve it and comment you $\endgroup$ Nov 22, 2022 at 23:00