I have a lot of objects that I want to use the same material, but set (animate) a single custom property of each object which will be used for the material setting of each individual object.
If I create a custom property on my object(s), then copy and paste that as a driver into the material (value) - the pasted driver requires me to specify a specific object. Therefore, every object that uses this material would be driven from that specific object.
Is there a way I can make the driver use the property of "whatever object" the material is being applied to?