How can I get a list of the installed addons and the version number so I can print out and use as a simple reference when checking for updated scripts? I've looked at bpy.types.Addons and bpy.types.UserPreferences.addons but getting a list of the addon names is eluding me. Any help would be appreciated.

  • $\begingroup$ Can you explain what you are using this for? (it can give us insights into weakness in the API if you are forced to use an undocumented are). $\endgroup$
    – ideasman42
    Sep 10, 2013 at 22:19

1 Answer 1


Blender has a module it uses for addon management called addon_utils, this isn't in the API docs and is only for internal usage. But its a fairly straightforward module.

This script prints all addon versions or (-1, -1, -1) if there is no version.

import addon_utils
for mod in addon_utils.modules():
    print(mod.bl_info.get('version', (-1, -1, -1)))

Note, that the modules may be fake, that is to say, a module object that only contains bl_info, this is done to avoid importing the module just to display it in the preferences (before its enabled).

Other functions of interest are...

addon_utils.enable(module_name, default_set=True, persistent=False, handle_error=None)
addon_utils.disable(module_name, default_set=True, handle_error=None)

# (reloads from disk)
# returns all modules
addon_utils.modules(module_cache=addons_fake_modules, refresh=True)

Suggest reading addon_utils.py, if you need more info.

Note, if you just want to access enabled addons, this is a lot more simple...

what about:

import bpy

that returns something like:

['io_scene_3ds', 'io_scene_fbx', 'io_anim_bvh', 'io_mesh_ply', 'io_scene_obj', 'io_scene_x3d',
'io_mesh_stl', 'io_mesh_uv_layout', 'io_curve_svg', 'cycles', 'sire_o', 'space_view3d_move_orig

So to get the modules you can do...

import bpy
import sys

context = bpy.context

for mod_name in context.user_preferences.addons.keys():
    mod = sys.modules[mod_name]
    print(mod.bl_info.get('version', (-1, -1, -1)))

@zeffii noted this in his answer which has since been deleted so including here.

  • $\begingroup$ Thank you for pointing out the addon_utils module. I'll try this out $\endgroup$ Sep 10, 2013 at 19:17
  • $\begingroup$ This worked great (although I'm sure this comes as no surprise to you!) $\endgroup$ Sep 10, 2013 at 21:55
  • $\begingroup$ I have compiled Blender as a Python3 module so I don't have access to the GUI. I am installing an addon and enable it using the bpy module. I then save the user preferences using bpy.ops.wm.save_userpref() and exit Python.Next time that I do import bpy I don't see the addon API being added to the bpy module.Do you know how I can fix that?If I run the same exact script in Blender terminal (when using the GUI) everything works fine.(You may answer here) $\endgroup$
    – Amir
    Sep 17, 2018 at 19:51
  • $\begingroup$ To update the above, as of at least Blender 4.0 that code no longer works. It has changed slightly to something more like this: python for mod_name in bpy.context.preferences.addons.keys(): print(mod_name) $\endgroup$
    – SandPiper
    Apr 27 at 1:02

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