I have recently gotten into using the sculpting tab in Blender. I have always just used the layout tab, manually moving vertices, using modifiers, creating faces and edges, etc... But I have started getting into building more complex shapes and I think the sculpting tab is starting to become necessary.
I tried making a boat and I figured that I needed the sculpting tab to make the sloping rounded hull of the boat. This is me sculpting the hull of the boat:
To make it match, I deleted one side of the boat.
I used the mirror modifier to get the two sides to match
The issue is that you can't even out the messy surface after sculpting.
The surface is lumpy, and I need it perfectly smooth the way that boat hulls look. So is there something I can do to make the surface flush? Maybe take an average of the surface geometry and make a perfect curve?