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I have recently gotten into using the sculpting tab in Blender. I have always just used the layout tab, manually moving vertices, using modifiers, creating faces and edges, etc... But I have started getting into building more complex shapes and I think the sculpting tab is starting to become necessary.

I tried making a boat and I figured that I needed the sculpting tab to make the sloping rounded hull of the boat. This is me sculpting the hull of the boat:
enter image description here

To make it match, I deleted one side of the boat.
enter image description here

I used the mirror modifier to get the two sides to match
enter image description here

The issue is that you can't even out the messy surface after sculpting.
enter image description here

The surface is lumpy, and I need it perfectly smooth the way that boat hulls look. So is there something I can do to make the surface flush? Maybe take an average of the surface geometry and make a perfect curve?

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    $\begingroup$ Hey Christian, have you tried to work with a SubD-Modelling workflow? This would remove the problem of bumpiness in your mesh. If you want to still use the Sculpt i'd Recommend you to use the smooth brush on a low Strenght setting and adding a SubD Modifier on it. $\endgroup$ Nov 21, 2022 at 8:40
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    $\begingroup$ Thanks for the info, I'm looking into SubD-Modelling workflow now $\endgroup$ Nov 21, 2022 at 8:45
  • $\begingroup$ If you want i can post a solution for you with sub d Modelling workflow. Im not sure if it would be a valid Answer for you Question though (Stackoverflow Rules). $\endgroup$ Nov 21, 2022 at 8:51

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I would recommend you a SubD Workflow for smooth Geometry.

I'm going to show you in this example how you can model your ship.

  • Add a simple plane

  • Scale it along the Y or X axis until you have your full length

  • Apply the scale (Ctrl + A "Apply Scale")

  • Loop cut edges (Ctrl + S "Scroll to add more edges")

  • Repeat on other axis

enter image description here

  • Scale the most outer edges inward along your axis

enter image description here

  • Add a SubD modifier

  • In Edit mode, move the most inner Face along the Z-Axis down

enter image description here

  • To sharpen the Edges again, select them in Edit mode and change the crease setting

enter image description here

  • After that, it's up to you how you add the details (cutouts).

  • You can use the knife tool and increase the crease on each cutout again or Apply the SubD and remove Faces where necessary.

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