I have recently gotten into using the sculpting tab in Blender. I have always just used the layout tab, manually moving vertices, using modifiers, creating faces and edges, etc... But I have started getting into building more complex shapes and I think the sculpting tab is starting to become necessary.
The surface is lumpy, and I need it perfectly smooth the way that boat hulls look. So is there something I can do to make the surface flush? Maybe take an average of the surface geometry and make a perfect curve?