I have island. I see it whole in camera - i shouldn't make separate a parts.
But I have displacement in this mesh, it looks enough on the mount, but bad looks on the ground.
How i can use soft gradient for displacement?
How can I make a soft gradient so that the displacement map only works on the mountain, but does not work on the ground?
nodes
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$\begingroup$ disk.yandex.ru/d/yKWmNVd3mvyBGg file if you need. $\endgroup$– Simon LaskinNov 18, 2022 at 22:23
2 Answers
you could e.g. use the object coordinate, ask for the z-value to be bigger than a certain value so that it only applies on the mountains or use another scale on the mountains like so:
then the result of the less than to mix color like this:
and if you wanna make it a bit more realistic and nicer, you add some noise to your "limit" so that the line is not so "good" to see like this:
then you get (i put the color here as well to the surface so that you can see the result better):
end result: