So I'm making a replication of an iron man helmet. I've been extending my mesh and moving the vertices just fine, but out of nowhere whenever I try to move one it's like another object is layered in front of mine, and it only grabs that vert. If I grab all the faces on my object and go to move it, parts of it stretch out while others stay in place instead of moving as one unit. I have no idea what button I pressed to cause this, and I don't have proportional editing on.
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$\begingroup$ hello please share your file: blend-exchange.com $\endgroup$– moonbootsCommented Nov 18, 2022 at 19:45
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$\begingroup$ I uploaded it I'm not sure if you can see it or how I share it if I need to? $\endgroup$– Tuki RiveraCommented Nov 18, 2022 at 20:02
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$\begingroup$ you need to share the link it gives you ;) $\endgroup$– moonbootsCommented Nov 18, 2022 at 20:06
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$\begingroup$ <img src="https://blend-exchange.com/embedImage.png?bid=wYreEYEy" /> $\endgroup$– Tuki RiveraCommented Nov 18, 2022 at 20:08
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1 Answer
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You have overlapping faces, to fix that select all and press M > Merge by Distance. Also, as you've enabled the Clipping option of the Mirror modifier, if you try to move the vertices that are at the mirror axis, they will stick to it.