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I was looking at this question:

What do the preferences keyframing options actually mean?

I still can't figure out what the difference is between a visual LocRotScale, and just a normal LocRotScale. An in depth explanation would be nice.

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The following cube has a limit location set to (0,0,0) when you move the cube its position in the viewport don't change while the location info in the transform panel shows this change:

enter image description here

this is the case for all constraints they won't change what is displayed on the properties panel while they change the visual properties ( loc, rot, scale)

enter image description here

  • so you if you keyframe the location you'll store (1.938, 0.411, 1.286) for the current frame
  • while if you keyframe the visual location you'll store (0, 0, 0)
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