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Long story short, I created a cube and applied the bevel modifier. In the object view, everything looks fine. When I go into edit mode, however, what I see in the viewport looks like the wireframe of the original cube, with the beveled version inside it. When I try to select a face, Blender will only let me select faces on the original unbeveled cube (see the attached image). I just want the beveled version so I can work on it. How do I get rid of the original? enter image description here

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  • $\begingroup$ blender.stackexchange.com/a/254724/110840 $\endgroup$ Commented Nov 17, 2022 at 18:38
  • $\begingroup$ Modifiers take the base mesh and apply a procedure to display a result in real-time, but the base object is actually just what you see in edit mode. $\endgroup$ Commented Nov 17, 2022 at 18:40

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It doesn't look like you've applied the modifier, so for the moment the bevel is only virtual, click on Apply or select the modifier and CtrlA:

enter image description here

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