I want to model a set of tables of the E15 brand. They make their tables by taking an oak tree and sawing this tree in wooden planks and then they make their tables with these wooden planks. Like in this image.
I am trying to understand how to texture this table. Each wooden plank has its own natural characteristic texture and no plank is the same. It is the wood of the tree and they oiled that. I was thinking of partitioning this object in Edit mode in "planks" and assigning a different texture to each partition (wooden plank) of the mesh. Is that a good idea?
But how to create these textures. Should I go for procedural textures ? Because it is not easy to find those real life textures in all their variations.
I hope this is a good question. It is always hard to tell what you can ask here and how to formulate your question.