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I'm basically trying to shrinkwrap this eye onto this face: enter image description here

Unfortunately, after choosing project, and the axis accordingly, the eye failed to project onto the model. It's as if I never shrinkwrapped in the first place.

enter image description here

How do I project this eye onto the head? Also, any alternatives to shrinkwrap in order for me to project or wrap this eye onto the head? Thanks

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You've set it to project in its Y axis (the "Y" button on the modifier.) If we enable the display of axes on your object, we can see what direction that is:

enter image description here

It's looking for the mesh in the direction of its Y axis, which is up, and it's not finding the mesh, therefore it doesn't do anything.

If we enable "affect only origins" on the toolbar, we can rotate its origins to some orientation where that projection will hit the mesh:

enter image description here

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  • $\begingroup$ While it definitely worked, unfortunately, the eye looks distorted, like this: $\endgroup$ Nov 16, 2022 at 17:08
  • $\begingroup$ While I don't see your image (maybe automoderated?) you should expect distortion when using a shrinkwrap modifier. $\endgroup$
    – Nathan
    Nov 16, 2022 at 17:09
  • $\begingroup$ While I did follow as you suggested, unfortunately, the projected eye got deformed, like this: ibb.co/h9xNKSC $\endgroup$ Nov 16, 2022 at 17:11
  • $\begingroup$ Okay, that picture is very different than what I said, and different than your question (SW is no longer projecting, period.) However, again, you should expect distortion when using a shrinkwrap, even when (especially when) shrinkwrapping to the nearest surface point rather than projecting. $\endgroup$
    – Nathan
    Nov 16, 2022 at 20:38
  • $\begingroup$ On second thought, I had to manually "adjust" the vertices by dragging the using the E and G keys to fit them onto the face. $\endgroup$ Nov 17, 2022 at 2:46

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