I've established a loop of vertices however I have no clue how to create a rounded/curvy surface between them such that it bulges outwards slightly and meshes naturally.
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$\begingroup$ Would Ctrl-F > Grid Fill do it for you? ( you may have to arrange for an even number of edges) $\endgroup$– Robin Betts ♦Nov 13, 2022 at 21:45
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$\begingroup$ Not really but thank you! While Grid Fill would work to fill the surface between them, it won't really help me get a rounded surface (sorta like a half-sphere looking structure). At the very least i have no clue where to take it from there. $\endgroup$– LenkNov 14, 2022 at 12:16
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$\begingroup$ The question is hard to answer because it's not clear what this should look like. Ok, it should be a half-sphere. But why is there a mesh line? Well, you can use another sphere object, sculpt it so that it fits the hole, and then shrinkwrap the grid-filled area to this sphere object. Assign the vertices to a vertex group to control the shrinkwrap modifier. $\endgroup$– BlunderNov 14, 2022 at 17:34
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