For this big guy, I would add an extra bone that preserves the volume of his impressive belly.
This works in a similar way to the chest bones. You have probably removed these bones but in fact, I would restore them so that this male character can also take a deep breath, stick out his chest and pull in his belly to impress women. (It's a bit hard to do this with only the belly bone).
Scale and move the new belly bone to control the abdominal fat.
How to Add the Belly Bone to the Metarig
Just copy the second spine bone (spine.001), rotate it and align it to the belly. Make sure it's on the bone layer that you want (1) and the parent relationship is correct (2). You need to be in Edit mode to change this setting.
In Pose mode, make sure you select the Rigify Type basic.super_copy
(3) and, last but not least, use the Options of it to generate a control bone for it (4). Then re-generate the animation rig with the Rigify button.
Customization of the Metarig
The control bone for the belly (yellow circle) might be hidden inside the character. In this case, you can adjust the Viewport Display > Translation Y value of this bone to move it outside.
Adjusting the position of the control bone
How to Fix the Hole in Crotch Area
The shirt and the pants of this character are loose mesh parts and not connected. The calculation of the Automatic Weights does not work very well in this case. When the character sits down, a large hole opens in the crotch area.
To fix this, I've duplicated the model, remeshed it, and bound the dummy to the rig with Automatic Weights. Finally, I've transferred the weights back to the original model. For details, have a look at this question & answer: Armature with automatic weights using Rigify failed