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I work with textures in Substance Painter and every time I make changes and export textures from SP to a folder, I have to re-select a new texture map file in the "Image Texture" node in the Shader Editor window. Doing it manually is very time consuming. However, if I close and reopen the .blend file, Blender will load the new textures from the folder. This is a very inconvenient way, but for some reason I can't find the texture refresh button in Blender itself. What solutions might this problem have? Addons, plugins, maybe a feature in Blender itself?

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    $\begingroup$ In the Image Editor (or UV Editor) you can select an image and go into Image > Reload (or Alt R), I don't know if it's possible for several images. Or you can save then File > Revert and it will reload all the images (no need to close Blender) $\endgroup$
    – moonboots
    Nov 11, 2022 at 14:29
  • $\begingroup$ I'm ashamed to admit it, but I didn't know about the Reload button, it will be useful. The Revert way also looks better than just opening and closing Blender. Thanks for pointing this out. $\endgroup$
    – solo_GRV
    Nov 11, 2022 at 14:39

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In the Image Editor (or UV Editor) you can select an image and go into Image > Reload (or AltR), but I don't know if it's possible for several images.

Or you can save the file then File > Revert (you can create a shortcut for the Revert operation by the way, right click on it) and it will reload all the images (no need to close Blender).

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