I'm wrapping up an original concept car I made for practice and struggling with this glass shader on the windshield (shading is one of my weaknesses). I'm using this setup (the ramp isn't necessary to reproduce the effect): As you can see below, it produces an infinitely repeating pattern of whatever it is reflecting—restricted by the number of max glossy bounces. Curiously, it does the same thing in UE5 even when I use a basic glass shader. I'm interested in finding a solution, but even more interested in understanding why this is happening so I can use that knowledge to be a better artist. Thanks in advance for any help! <3
Using v3.3.0, but I expect this is repeatable with any version.