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I am trying to create clouds using cycles, but they are looking too squared. I am using volume and the modifiers are:

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The mesh I am using is a simple meatball.

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How can I create clouds with more details?

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  • $\begingroup$ Is there any specific reason for you to go through the process of adding an empty volume object and then a Mesh to Volume modifier on it, instead of just setting up a volumetric shader on your mesh directly? $\endgroup$
    – Lauloque
    Commented Nov 11, 2022 at 0:58
  • $\begingroup$ btw, go to Light Paths and turn volume bounces up 1 or 2, it'll give you some lighter color options $\endgroup$ Commented Nov 11, 2022 at 6:00

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You need to increase the "Voxel Amount" in your Mesh to Volume modifier. You can think of a voxel as a 3D pixel. The more pixels/voxels, the finer the resolution. This will increase the computations required, so adjust by small increments to avoid soft/hard locking your PC.

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    $\begingroup$ Thanks, I had set to 64, but I didn't notice any change. I had to change to a higher number. $\endgroup$ Commented Nov 11, 2022 at 5:32
  • $\begingroup$ @ViniciusMorais You're welcome :) It's also a little difficult to see a difference without enough samples because the edges are so soft. $\endgroup$ Commented Nov 11, 2022 at 15:16

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