I am trying to create clouds using cycles, but they are looking too squared. I am using volume and the modifiers are:
The mesh I am using is a simple meatball.
How can I create clouds with more details?
I am trying to create clouds using cycles, but they are looking too squared. I am using volume and the modifiers are:
The mesh I am using is a simple meatball.
How can I create clouds with more details?
You need to increase the "Voxel Amount" in your Mesh to Volume modifier. You can think of a voxel as a 3D pixel. The more pixels/voxels, the finer the resolution. This will increase the computations required, so adjust by small increments to avoid soft/hard locking your PC.