I'm trying to create some procedurally created filter with a customizable mesh grid inside the frame. Geometry nodes are used for this purpose.
I'm still working on it, but I have no idea how hide overlapping parts at the rounded corners. Any suggestions on how I could hide/mask them?
Im not much get it how to use that raycast in my project. In shortly, my geonode darwing every string from boundry box edge. I controlling size and shape this filter by changing position of cube box faces.
Me using blender from short time not anything is obvious for me yet. For now me will use some non-procedural way to hide edges by using boolean modifier.
Attaching my blend file https://filetransfer.io/data-package/nw0154X7#link