So I want to texture clothing for example that I created using the mirror modifier. But I want the 2 sides of the clothing piece to have individual designs for instance but it is not possible since the original and the mirrored surfaces use the same UV-coordinates. How can I change that?

  • $\begingroup$ AFAIK this is not possible without applying the mirror modifier, however I can look and see if I can find a solution. $\endgroup$
    – VRM
    Mar 30 '15 at 15:43
  • $\begingroup$ Oh, thanks. I guess applying it will work just fine. $\endgroup$
    – Fabian
    Mar 30 '15 at 15:48

Here I have an image with a red squiggle on one side and blue on the other. I have a plane that is mirrored and I have enabled 'U' texture mirroring on the modifier to allow the other half of the texture to appear on the mirrored side.

enter image description here

Depending on your mirror axis you may want to enable 'V' mapping instead.

  • $\begingroup$ Beat me too it :D Nice feature! How new is it? $\endgroup$
    – VRM
    Mar 30 '15 at 15:51
  • 4
    $\begingroup$ @NoviceInDisguise It was present in 2.49 according to the wiki: wiki.blender.org/index.php/Doc:2.4/Manual/Modifiers/Generate/… $\endgroup$ Mar 30 '15 at 15:53
  • $\begingroup$ How could one miss something so good o.O $\endgroup$
    – VRM
    Mar 30 '15 at 15:56
  • $\begingroup$ Hehe, I missed it too :O. $\endgroup$
    – Paul Gonet
    Mar 30 '15 at 16:03

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.