# Best approach, multiple curved carriage ends

Working on a railway carriage and I'm looking for some opinions on the best way to approach the ends?

The roof has a curve running accross it, as well as curved corners on the ends, the sides have a curve on the bottom and the top, though not as extreme as the roof, the windows are on a flat strip in the center. The end also has a boxy roof extrusion with curved edges. Anyone got a quick run down on how they would approach The end sections? Am I better off using multiple different meshes or extuding from one? It's doing my head in a little bit.

Thanks for helping a noob out! :)

Cheers

Begin with a cube, scale it, create 2 loopcuts:

Then delete 3/4 of the cube, give it a Mirror modifier on X and Y, bevel its top and bottom, then create an edge at its side:

Cut off a hole at the front and fill with orthogonal faces:

Bevel this angle (of course you'll need to correct the topology afterwards):

Extrude the top:

Then lower down, merge the vertices, etc:

As the wagon is made of different pieces you could also separate them.

• although i am using Blender a few days, i have no idea how you made that...if i mirror a cube in edit mode (or do you mean modifier?) ...i already fail at step 1 Commented Nov 9, 2022 at 10:41
• @Chris yes I meant a Mirror modifier on X and Y ;) Commented Nov 9, 2022 at 10:42
• ok, thank you for that info. Now...i just used a default cube - no movement at all, added mirror modifier, how do i create that edge? mine looks like this: [1]: i.sstatic.net/rXIfl.png ...and since your edit mode looks totally different to mine, i assume i "forgot" to do....what? :D Commented Nov 9, 2022 at 11:02
• you first need to delete 3/4 of your cube, then give it the Mirror modifier Commented Nov 9, 2022 at 11:05
• I've edited, create 2 loopcuts, then remove 3/4 of your object Commented Nov 9, 2022 at 11:12