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I am making a new animation for a company, based on their previous version that I have received. The previous version is at some arbitrary scale, but since I am updating and adding geometry (new product) it would be nice to have the scene to scale. (1 blender unit = 1m) Just resizing everything is not enough, as some objects pop back in place & size due to animation keyframes.

Is there an easy way to scale the whole scene, including camera animation, textures etc. so that I can work on it "to scale"?

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Add an Empty and patent all the objects to it. Then scale the empty. enter image description here enter image description here

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