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I'm new to blender and I was trying to follow a tutorial of the bosjes chapel in YT with destructive modeling, and thought to myself...Let's try to do this with geonodes!!! So the roof of the chapel is a double curvature surface, I got all the curves that define the roof but I cannot seem to remesh it to have the correct surface.

EDIT: Here the .blend

Thank you! enter image description here

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  • $\begingroup$ You can share your file by going to blend-exchange.com and following the instructions there. $\endgroup$
    – John Eason
    Nov 6, 2022 at 0:20
  • $\begingroup$ Thank you John! $\endgroup$ Nov 6, 2022 at 0:47
  • $\begingroup$ can u please add an image how it should look like? what's your problem now, building faces? $\endgroup$
    – Chris
    Nov 6, 2022 at 4:45
  • $\begingroup$ Thanx Chris! I updated the first post. $\endgroup$ Nov 6, 2022 at 12:37

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So i used the great solution vklidu provided here:

https://blender.stackexchange.com/a/278476/86978

and i just made a node group out of his solution, made a 3rd curve, and the result was this:

enter image description here

Node tree:

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node group:

enter image description here

of course you can choose whatever splines/curves you want, just adapt them to your needs.

enter image description here

Blend file:

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  • $\begingroup$ Thank you Chris! going to try this right away! $\endgroup$ Nov 7, 2022 at 22:19
  • $\begingroup$ Ok. So I gave this a try, this solution is a simple curvature surface , although in a way you can control the double curvature like shown in the gif, it is not based in a perpendicular curve that passes from the start curve and the end curve. I need to drive the surface by 4 control curves as shown in the image below. ![enter image description here](i.sstatic.net/3cY8x.jpg) $\endgroup$ Nov 7, 2022 at 23:20

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