I'm currently trying to constrain the rotation of some hand-bones in my rig to an IK-bone.
However when using the
rotation constraint my hand bones (
Index Finger.001 and
Middle Finger.001) behave unpredictable. I would expect them to stay in their default position and rotate if I rotate the IK-bone. But as soon as I add the constraint the bones snap into seemingly random positions.
I uploaded a minimal working example demonstrating the problem.