I have a low poly model that looks nice. I use the Multires modifier to subdivide it and sculpt extra detail in some parts of the mesh. Now i discover that i messed up a part. Can i "undo" parts of the multires sculpt like with a brush thats called revert to original subdivision. I can of course always remove the whole modifier and restart adding detail, or try to resculpt the messed up part, but its very difficult to do this if you want to stay as close as possible to the low poly mesh.
Is there an addon that lets you do that in a convenient way? Or a built in feature that I overlooked?
How do you do it? Is there a different workflow that allows you to do this?