I was trying to create a simple walking animation of a character in NLA. However, due to some unavoidable reason, I have to append walking animation on the same two characters once at a time. The positions of root bones of both the characters are at different locations. The same walking animation was also duplicated in Action Editor and linked in NLA with two characters. However, after doing all of the above some adverse movements on the second character is appeared, although, no problem in animation was found for the first character. A screenshot is attached. Please help. Screenshot

  • $\begingroup$ the bones of the second armature may not be rotated the same way? $\endgroup$
    – moonboots
    Nov 2, 2022 at 12:26
  • $\begingroup$ But both the rig are ditto and the Animation used for both the rig are also exactly same. $\endgroup$
    – Tanmoy Roy
    Nov 2, 2022 at 12:58
  • $\begingroup$ Looking at the second character, it looks like its FK legs are animating correctly, but is using the IK legs instead. Try setting it to FK maybe. $\endgroup$
    – L0Lock
    Nov 2, 2022 at 13:09

1 Answer 1


Check if IK foot are child of Root bone (IK parent n. 1, default).

enter image description here


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .