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I would like to take a 3D Text Object in Blender and Deform it. Such as that it fits into e.g. the outlines of Curve or Object. I tried with the deform modifiers cast and curve. But I could not deform it so the 3D Text is(and fits to) within the boundaries of another object (Curve or Object).

Thank you for your help.

Update:

Here a pictures what I want to achieve in 3D, but in 2D. 2D version of what I want

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    $\begingroup$ did you try text on curve option on the text object $\endgroup$ – Chebhou Mar 29 '15 at 12:36
  • $\begingroup$ thanks. i missed that. But that does not solve the problem. it smashes the letters into each other and I want that the letters are adapted to the space of the object or curve. $\endgroup$ – digit Mar 29 '15 at 13:15
  • $\begingroup$ can please add an example picture to show what exactly you are looking for ( even a hand drawing ) $\endgroup$ – Chebhou Mar 29 '15 at 13:17
  • $\begingroup$ you can try the lattice modifier but it is not that tight $\endgroup$ – Chebhou Mar 29 '15 at 13:44
  • $\begingroup$ shrinkwrap modifier maybe? Im not an expert on it though, I dont know if it can also shape something into the (flat)shape of a face or many. $\endgroup$ – Jonathan Mar 29 '15 at 15:32
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You might try the Mesh deform modifier:

  1. Add a cube around your text and subdivide so that there are vertices where you want control points to be:

    enter image description here

  2. Add a mesh deform modifier to the text and specify the cube as the control object.

  3. Click bind and deform the control object in edit mode:

    enter image description here

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  • $\begingroup$ Thank you Gandalf3. This is super handy to know. But first if I want to apply the modifier, I get the message, I cannot apply modifier to this Object. It binds correctly, but nothing happens to my text (so bind works, but apply not). Apart from that, which maybe is an error on my side that I have to find, it does not really solve my problem. It is better than before, but I would like the text to get the form of an object. In 3D and not modify in 2d. Sorry, but thanks for the tip, this will be very useful. $\endgroup$ – digit Mar 29 '15 at 20:47
  • $\begingroup$ @user413734 you'll have to convert it to a mesh $\endgroup$ – Chebhou Mar 29 '15 at 21:07
  • $\begingroup$ Is there any reason or downside that you did not use a Lattice modifier? $\endgroup$ – David May 6 '15 at 15:14
  • $\begingroup$ @David I couldn't get the scale to match. I can never get lattices to be the right size.. $\endgroup$ – gandalf3 May 6 '15 at 18:40

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