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There is a imported STL object. How can I draw custom mesh or grid on surface of object? I need two areas of shape , the first one is to define deformation range (like blue area in picture);the other one is for stretch or transformation (like red area in picture). Thanks. enter image description here

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In sculpt mode, you can draw a mask like this:

enter image description here

Then smooth the mask using Mask → Smooth Mask

Add iterations using F9

enter image description here

Then Invert mask (Mask → Invert Mask) and make an operation for example grab like this:

enter image description here

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