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I have an existing human model that I tried to rig. I created the character using a mirror modifier. I then added an armature to the character but bc of the mirror modifier my model moves the mirrored side of the image to an unintended pose. Do I need to mirror the bones also? How do I fix this? See attached screen recording of the rigged model.

https://drive.google.com/file/d/13eRBVQG9KwdJJQSg_8QidTHd6kRaSYqk/view?usp=sharing

enter image description here

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  • $\begingroup$ Hello could you pleas share your file? blend-exchange.com $\endgroup$
    – moonboots
    Nov 1, 2022 at 9:50
  • $\begingroup$ Done. I placed the link below the image. $\endgroup$
    – bella
    Nov 1, 2022 at 21:57

2 Answers 2

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You have kept a Mirror modifier, you can but in that case you need your bones to be correctly named, meaning the left arm needs to be called arm_L or arm.L, right arm needs to be called arm_R or arm.R and so on, then reparent.

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  • $\begingroup$ Did it work on your end? It's not working on my end. $\endgroup$
    – bella
    Nov 2, 2022 at 20:47
  • $\begingroup$ yes it works for me $\endgroup$
    – moonboots
    Nov 2, 2022 at 22:01
  • $\begingroup$ Please send the file $\endgroup$
    – bella
    Nov 2, 2022 at 22:14
  • $\begingroup$ sure, here it is, of course you need to reparent after renaming, also apply the scale of both armature and object before parenting: blend-exchange.com/b/oVsJz44S $\endgroup$
    – moonboots
    Nov 2, 2022 at 23:25
  • $\begingroup$ It works! Thank you, you saved me a lot of time and headaches. $\endgroup$
    – bella
    Nov 2, 2022 at 23:52
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I'm not sure that there is a way to separately move the bones of a mirrored character simply bc the purpose of the mirror action is to replicate the changes of a single side. However, I was able to properly repose my model by 1) removing the mirror modifier from my model and then 2) creating bones on the half (or remaining side) of my character. I re-added the modifier thereafter and was able to put my model into t-pose without the arms moving to that weird position. To move the character into other poses, the only solution that I can think of is to remove the mirror modifier, duplicate the half, combine the two meshes, and then add the armature.

enter image description here

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