I have a grid of 300 individual mesh objects (spheres) and each move by constantly tracking 300 vertices through the Copy Location constraint. The vertex grid comprising of zero edges and faces was generated using Geometry Nodes.
Would it be possible for the Spheres to "extract" or "copy" the color of each vertex they are currently tracking?
For instance - as perfectly exemplified by a member on another topic - this would be the end result I intend to achieve: it
The difference is that I'm working on 300 different objects and not on a Geometry Node group that instances an icosphere on each vertex, with an associated shader.
I've attached a simple .blend with a short animation displaying movement and color control: