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enter image description here

How to create model with this type of typography in blender? I tried using single vertex to make the curve and then fill it until it become a flat plane. I extrude the plane and add subdivision modifier but the result ain't smooth.

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  • $\begingroup$ Apart from @Nathan's answer below, you might find Joey Carlino's Text in geometry nodes tutorial suitable. $\endgroup$
    – John Eason
    Commented Oct 27, 2022 at 18:22
  • $\begingroup$ Intranetgirl has a good tutorial on this $\endgroup$ Commented Oct 27, 2022 at 20:18
  • $\begingroup$ Why don't you just sculpt the letters? A few Metaballs and vertices with a skin modifier, then remesh, smooth, etc $\endgroup$
    – Blunder
    Commented Oct 28, 2022 at 2:19
  • $\begingroup$ @Blunder: maybe she wants to animate them with trim... ;) $\endgroup$
    – Chris
    Commented Oct 28, 2022 at 6:19

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Blender's curves don't support branching (not without some really extreme difficulty) so I don't think we want to use curve objects to do this. Instead, we can use a skin modifier to make these kind of branching letters:

enter image description here

I start with geometry that is just a string of verts (pictured on the right), give that string a single level of subdivision to smooth/curve it a bit, then give it a skin modifier to create the geometry. Then I can tune the radius of each vertex in edit mode to eye, using ctrl a. A final subdivision modifier adds additional geometry after the skin to smooth everything out nicely.

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