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Hi I like to know how to weight paint the whole attached object on a single bone without separating it from the mesh. For example, I want to paint the whole flower to a bone without affecting the mesh behind. In Maya you have the option to select the vertices that you want in edit mode and assign them to a bone, but I cant find anything like that in blender. Can someone help me please? enter image description here

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in edit mode, just select the faces/vertices, you want to paint on

enter image description here

in weight paint mode, just click here:

enter image description here

then it only paints what you selected

enter image description here

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Usually I just select the verts and then adjust their influence in the vertex groups panel, but like Chris said, masking is a good way to keep the ability to paint.

vertex panel

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    Commented Oct 27, 2022 at 23:05

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