I am scaling a cube to 1.000 when it is close to a driver (empty placed in the center of the world). The cube has a driver with distance to the empty. See animation below and this works fine.
But let's say I have multiple object I wanted to animate, and I want to use a single parent to animate them it stops working. If I parent the cube to an empty or use a copy location constraint on the cube linked to the empty I want to animate it does not work.
The driver does not update the
value (which is the distance from the cube to the empty in the centre) will stay
0. I can click the update dependencies button to mock the update but this is not a solution.
I tried to play with the Transform Spaces, placing them in any sort of combination.
It shows a basic example with some default values for the driver attached to the cube. The cube has an empty object as parent. It does not scale the same as the animated gif shows.
My expectation is that the cube will scale the same with an empty as parent, so my question is. Is it possible to make the driver work?