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My character's leg is deforming when the master bone of the armature, or any bone, moves away from the default position. It always points there, and I believe it may be because of the object's origin.I have made sure everything is weight painted already. Here is a screenshot : http://gyazo.com/498f419cb9334c5a052cbaa977b4452c

You can view the blend file here : https://www.dropbox.com/s/8k380bhhhzmzgod/PROBLEM.blend?dl=0

Any ideas? I'm relatively new to blender.

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You have a bone on different layer which has influence on the legs :

  • select the bone in the outliner
  • switch it to layer 1
  • go to weight paint for the legs and clean the weight

enter image description here

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