I'm trying to merge many flat surfaces (topology/map split up into areas) but the edge loops of all these surfaces are different and messy. How could I join them all into one flat surface - I'm not too fussed about the edges being exactly like one or the other.
If I use a Boolean Union, I end up with excess geometry (the final product has faces sticking out from where the original surfaces overlapped) and I don't know how to get rid of these. They aren't acceptable as I plan to extend the whole surface and 3D print the resulting volume.
using merge by distance and individually merging vertices takes too long.
Merging the edge loops also doesn't work because each surface has a different number of vertices around the edge.
I'd appreciate any help I can get - I'm at a complete loss and can't do it manually because i'd be working for years.