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I want to make a room filled by trash like in this video, when I follow the tutorial I have a different result.

The video → https://www.youtube.com/watch?v=M14iZxkUUAQ&ab_channel=CBaileyFilm

To quickly explain the video, he explains how to make piles of garbage with geometry nodes. I proceed step by step, with no problem until here (at 6:45secs in the video). When I add the random value node and plug "value" into the "rotation", the objects I've created are floating, it is weird (see the picture).

I want the same result as in the video, I want my object stuck to the plane. I tried to fix this alone but with no success. But I found one thing when I tried the same thing with the basics meshes like a cube, UV sphere, ico sphere, cylinder, cone, and torus it works like the video (see the picture).

I asked the same thing in the comment section but I think the guy who made the tutorial is busy. I'm new to Blender, maybe there is a simpler way to fix it that I don't know of.

geometry node with basics meshes geometry node with basics meshes

geomtery node with my objects i've createdgeomtery node with my objects i've created

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    $\begingroup$ Because the object's origin are far away from the mesh. Select all your objects, then use Object>>Set Origin>>Origin to Geometry $\endgroup$
    – FFeller
    Commented Oct 26, 2022 at 17:42
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    $\begingroup$ Omg big thank you FFeller! It working! Amazing! I'm honestly very embarrassed by this, i knew there was an simple way to fix this it was very easy! Again thank you ! ;) $\endgroup$
    – CubeAgain
    Commented Oct 26, 2022 at 17:58
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    $\begingroup$ @FFeller can you post your comment as an answer? Thanks! $\endgroup$ Commented Oct 26, 2022 at 18:37

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Just to be able to mark the answer as solved, here is a short summary from the comments:

Regarding the Geometry Nodes, you did everything right, but the origin of the object is not in the center of the object but shifted.

You can correct this by choosing Object > Set Origin > Origin to Geometry.

This will set the origin of the object to the center of the object and the nodes should work as you would expect.

enter image description here

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