Hopefully general topology questions are ok here. If not then I apologize. I'm still new and trying to focus on topology. I'm working on an insect type model (bee/wasp) and have kept it all quads but have now inserted circular holes for the legs.
My question is: if this is intended for a video game should I use n-gons to "contain" the holes and keep it low poly? Or insert edge loops to keep it all quads? Will having n-gons around the holes cause problems for texturing and animating later? Also I noticed that the edge loops I added makes the model all quads but also introduces 6 sided poles, is that bad? Did I do it incorrectly?
I've attached images with and without the edge loops. Thanks so much for any insight you can provide. I want to be confident in my topology choices.
Image without "extra loops"
Image with "extra loops" (and 6 sided poles :/)
Reference Image (still a ways to go lol)