0
$\begingroup$

I am making a logo with an outline, using geometry nodes. The outline should be flat parallel with the rest of the logo, but is twisted 45 degrees instead 👇 enter image description here

Now i am trying to fix this by somehow rotating the "Curve Circle" node but can't find anything that does this. My current setup is simple like this 👇 enter image description here

Does someone know how to do this? Thanks for reading.

$\endgroup$

2 Answers 2

0
$\begingroup$

Use Quadrilateral curve primitive.

enter image description here

$\endgroup$
1
  • $\begingroup$ Omg...this is humiliating 😅 Thank you! $\endgroup$ Oct 25, 2022 at 10:53
2
$\begingroup$

Only for completion...

Since you can't create a very usable mesh with the combination Quadrilateral and Curve to Mesh in this case, you can also use the following setup (assuming it's a cubic shape):

enter image description here


(Blender 3.2+)

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .