i have a story, in which a ghost can only be seen through water, i was thinking about making a scene, where theres a water bottle, and you can only see the thing on the other side of the bottle, which is transparent
i've tried playing around with the light path
and it sorta work, but i wanted it to be reverse, you can see the object through transparency but not the other way around
so, i decided to change the location of the shader, top to bottom, and bottom to top
and it sorta work, but the part thats supposed to be transparent becomes black,
i've tried adding colour ramp and reverse the colour too(black to white, white to black), unfortunately same result. can anybody point me the issue here? kinda stuck.