everyone!
I came across a problem with emitting light through Glass in Cycles - a police siren - No matter what Emission value I set, it stays this dim.
Glass:
Glass BSDF
IOR: 1.450
Roughness: 0.0
Emission
Basically setting any value higher than 1000 has no effect
I tried lowering the IOR of glass, mixing with transparent node, that however created very strange, burned, overexposed effect with the light being pink.
P.S. I want to avoid multiple Render layers, though for now it seems like the only option, or even if possible at all.
I would love to achieve this effect:
Thanks for any help!