Sorry if this has been asked before, I've googled around for a while but none of the solutions have worked for me, my situation is this, I have an example mesh like this:

enter image description here

If I wanted to fill a face inside, like what you would get if you just pressed F with all vertices selected in regular edit mode, how could I get that same result only with geo nodes?

Thanks in advance and sorry for my english <3

  • $\begingroup$ Yes!!!! That worked, thank you so much, I knew it probably had to do with converting to curves but couldnt find the right combination, geonodes are awesome, thanks again <3 <3 EDIT: Btw how can I set your answer as the right one so that green check appears? I cant seem to find it $\endgroup$
    – Giantswing
    Commented Oct 23, 2022 at 8:10
  • $\begingroup$ i posted this as answer, now you can confirm ;) $\endgroup$
    – Chris
    Commented Oct 23, 2022 at 8:32

1 Answer 1


Just convert it to curve, then use fill curve, then convert to mesh again.

Make sure that all z are 0 when using fill curve (else it won't work). So you might have to rotate your mesh/curve before and after fill curve.

  • $\begingroup$ It needing to be laid down on z was the prob for me thanks! $\endgroup$ Commented Dec 28, 2023 at 4:49

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .